DARK
12Red Supernova Dragon
ATK:
4000
DEF:
3000
View:
16707
3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
Red Supernova Dragon — Power Evaluation
Final Score: 76 ± 5 · Confidence: Medium
- Intrinsic: 73 · Deck: 76 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Negation/Interaction
Why it scores here
Red Supernova Dragon is a high-impact end-board finisher in Tuner-based synchro decks, appearing in 100% of surveyed decks across 50 distinct archetypes with an exceptional 98.4 average power index in recorded combos. Its mass-banish effect and indestructibility provide strong reactive disruption, while automatic recovery via its banish mechanic ensures resilience. The strict three-Tuner summoning cost limits it to dedicated Tuner homes, but within those homes it is a consistent, non-bricking staple that converts synchro setups into high-impact boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Requires 3 Tuners + 1+ non-Tuner Synchro; appears as 0% starter, but reaches 100% deck inclusion across 50 archetypes with Tuner engines. (verified) |
| Combo & Conversion | 85 | Appears in 5 high-power combos (avg power index 98.4) as 60% payoff/end-board piece, capping strong synchro setups into disruptive boards. (observed) |
| Resource Economy | 50 | Banishes itself as cost for mass-banish effect, then recovers on next End Phase; net card economy is neutral with board-reset utility. (verified) |
| Effect & Interaction | 80 | Quick Effect mass-banish of all opponent's cards when effects activate or attacks declare; indestructible protection adds resilience. (verified) |
| Material Utility | 75 | Level 12 Synchro body provides clean material for higher synchros and DARK synergies even when effects are negated. (inferred) |
| Resilience & Flexibility | 75 | Indestructible by opponent effects and automatically recovered via banish mechanic, but confined to field and dependent on End Phase. (verified) |
| Deck-Building Efficiency | 65 | Demanding synchro cost limits to Tuner-rich homes, but 1.02 avg copies per deck confirms no garnet concern in appropriate homes. (observed) |
Calculation
Weight profile: 0.7 * Boss/End-board + 0.3 * Negation/Interaction. Intrinsic ≈ 73, Deck ≈ 76, Meta = provisional. Modifiers: Broad archetype applicability (1). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown)
Strengths
- Consistent high-power finisher (98.4 avg combo power index across all appearances)
- Indestructible protection + automatic recovery via banish mechanic ensures resilience
- Mass-banish effect provides strong board disruption when needed
- Portable across 50+ archetypes; not locked to a single home
- Clean Level 12 Synchro body enables further synchro chains
Weaknesses
- Strict 3-Tuner + 1+ non-Tuner Synchro summoning cost limits to Tuner-rich decks only
- Zero appearance as starter or searched card (only end-board payoff)
- Banish effect is reactive only—does not prevent opponent effects from resolving
- Recovery delayed to next End Phase; vulnerable to disruption during current turn
- No inherent card advantage or resource refuel beyond opponent board wipe
Counters / choke points
- Ash Blossom & Joyous Spring (hand trap against Tuner search, though less direct)
- Negation of Synchro Summon attempt (prevents summoning before it reaches field)
- Effect negation during activation (blocks banish mechanic or recovery)
- Banishment prevention effects (blocks automatic Special Summon recovery on End Phase)
Best use
End-board boss; reactive board disruption via mass banish. Decks: Archfiend, Resonator, Bystial/Centur-Ion, Stardust/Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Level 12 Synchro Monster requiring 3 Tuners + 1+ non-Tuner Synchro (card text); ATK 4000, DEF 3000; gains 500 ATK per Tuner in GY (card text); Indestructible by opponent card effects (card text); Quick Effect: banish self and all opponent's cards when they activate effects or attack (card text); Automatically recovers via Special Summon on next End Phase (card text); Appears in 400 decks across 50 distinct archetypes (deck evidence); 100% appearance rate in 5 recorded combos; 100% of appearances in high power-index boards (combo evidence)
- Observed: Archfiend is primary home (17.5% of decks, 70/400); Resonator is secondary home (14.5% of decks, 58/400); Average power index in combos: 98.4 (combo data); Appears as payoff in 60% of combos, end-board piece in 60% (combo role distribution); Average 1.02 copies per deck indicates consistent inclusion without garnet risk; Top partners include both generic staples and archetype-specific synergies
- Inferred: Reliably accessible as payoff in any Tuner-based synchro strategy (from 50 archetypes + summoning text); Strong board disruption via irreversible mass banish (from effect text); Level 12 body provides clean material for higher Synchros (from type and level); Automatic recovery mechanic provides turn-to-turn resilience (from text); Reactive interaction means it does not prevent opponent effects from resolving (from 'when...activated' timing)
- Data gaps: Small combo sample (5 total combos; limited statistical robustness) No banlist status token provided; assumed unlimited (3 copies legal) No dated metagame context supplied (meta power remains provisional)






